A downloadable game for Windows

Download NowName your own price

A zany point-and-click adventure game that combines an authentic retro style with the themes of today.

Starring Maria Romero – the reluctant heroine we need. She didn’t get into any uni courses and her phone is busted; a shrug and a sullen sigh later she is out to save the city, and her favourite pub THE FUNNY BONEYARD™ . 
If she can get motivated, YOU CAN TOO!

Our game as Twitch category
Find us also on Instagram
And on Facebook

Made in Adventure Game Studio, by Josef Zorn and Andreas Capek (thefunnyboneyard@gmail.com).

Runs natively on Windows, but also on Mac and Linux via emulator workaround (guide included).



Download NowName your own price

Click download now to get access to the following files:

The Funny Boneyard BIGGER DEMO v1.0 34 MB


Log in with itch.io to leave a comment.

Ahoi there! Congratulations on the new demo!

I'm looking forward to trying it. Unfortunately I couldn't try it yet since what you uploaded isn't actually something that works across platforms, it is Windows only.

However, I'll try to get it to work on my Linux system and can try to make a more general Linux build (and possibly OSX) for you if you are interested.


Servus to you too, :D

thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)

But of course your proposition sounds really interesting. Would you mind contacting us about this via mail? thefunnyboneyard@gmail.com

Cheers mate (you German speaking by any chance? We are from Vienna ;D)  

I wrote you an email and streamed the demo using the native Linux AGS runtime, you can watch it here: https://www.twitch.tv/videos/518500301

Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you.
Now Apple's newest  OS update also makes problems with Wine. It's always something, haha.

AND GREAT STREAM! So cool!!! Cheers

Thanks :]

Apple really doesn't make dev life easier. They pretty much abandoned OpenGL years ago and now want to get rid of it completely in favor of their proprietary API. Now they get rid of 32 bit support and do some silly useless "notarisation" shenannigans. I hadn't heard about the WINE issues, but it seems to be due to the missing 32 bit support.

My guess would be, if you want to support OSX, that the AGS SDL2 port is your best bet.

(3 edits)

WE'RE GONNA NEED A BIGGER DEMO! It's done, try out the UPDATE:

NEW rooms
NEW Midi-music!
NEW characters plus their online profiles
NEVER-BEFORE-SEEN adventure game phone mechanics

🤩 A few of our wonderful BETA TESTING helpers! Hope they liked the huge changes to the demo.


Was at your booth at Game City, had a great time.

Check this game out, if you didnt already!

(2 edits)

Cool, thanks for stopping by at GameCity and the hearty recommendation! Hope to see you soon (and check out our update the coming days :D). Best Regards...  


Really loved playing the demo at Game City Vienna yesterday! Can't wait to play the full game!

Thanks so much!!!



I played the demo today at Game City and I have a question: Is it possible to port the Game to Linux and Mac? I'm using Linux and I'm really interested in the game! 

Hi there Schweini!

Mac-Users we refer to that app: https://www.winehq.org
The same app should work on Linux as well. Let us now how it turned out. :D



I just tried it and it works perfect!

Perfect, so cool! (Updates to the demo coming up this months, fyi ;D)

Come by and visit us next weekend at the Radio FM4 Indie-Expo at Game-City. Try out THE FUNNY BONEYARD, have a chat and see other cool games! https://fm4.orf.at/stories/2992

(1 edit)

We are happy to announce that we will be at GameCity Vienna! If you are in town between Oct. 18 and 20, come see us and THE FUNNY BONEYARD in the FM4 Indie Area.


Pssssst... Here's a little peek at what THE FUNNY BONEYARD looks like under the hood! Would you like to live in a world where trying to use a bolt cutter on a game controller in an adventure game doesn't provoke a unique reaction? We certainly don't.

WORKING hard on the new trailer for our BIGGER demo. Be excited!

ㄟ( θ﹏θ)厂

"Professional" Puzzle Dependency Charts

We had a very productive meeting yesterday.
New milestones up ahead, sisters and brothers!

(2 edits)

How could we miss this wonderful piece in the Indie Retro News! Late but finally we share this very sweet shout out. 

Also the user comments are upliftingly positive. Oh, Internet, you DO know how to be nice.  <3

Nice people uploaded our Demo Trailer on vimeo. Looking good!

(1 edit)

Finalizing story and puzzle dependency charts this week. 

We are drawing concept art, refining ideas and writing like crazy, it's so much fun!

(c) Zorpek
(1 edit)

Thanks AdventureGamers.com for adding us to your huge archive and writing this fun ARTICLE on our demo!

(1 edit)

Great honor, being on the Giant Bomb's site. Happy 2019 everybody in the galaxy!


(1 edit)

I've finally come around to streaming the game, on Linux no less https://www.twitch.tv/videos/346379788?t=00h28m10s

I really like it so far. The art style reminds me of Toonstruck, the music is nice and the writing is really good.

I've had a few font rendering issues and the 'z' in your font is really hard to recognize.

For narrating it's a bit awkward when the dialog line doesn't quite match what you selected. I think I had a case where it wasn't said at all and a couple cases where it was different or expanded. I don't think it's much of a deal though (except maybe the one case where Maria didn't say anything).

Oh, and I also prefer to read in my own speed, whether narrating or not, so I rather have click-to-advance dialogues than self-running ones. You can see the trouble I had in the intro :]

And that's pretty much all I could think of. I have a vague idea where the story may be going and I'm looking forward to playing more :]

(1 edit)


Thanks for streaming our game and for your detailed feedback! We did look into doing a Linux version using the runtime a while back, but encountered some problems that would need more time and resources to fix, so we decided to stick to Windows for the moment. Hopefully in the future! And yes, we'll definitely look into adding an option for setting the text speed at the very beginning for the full version.

We are a Twitch category! Praised be science!!!

(1 edit)


We just released Version 2.0 of our demo (while work on the full game continues full steam ahead)!

- New music!
- Improved art and animations!
- Expanded dialogue!
- Holy shit!


(2 edits)

A nice piece on THE FUNNY  BONEYARD Demo: https://www.theframegaming.com/gaming/first-impressions-the-funny-boneyard/


"You play as Maria Romero, your typically disenchanted millennial, as she tries to save her local pub, The Funny Boneyard. Maria is a product of missed opportunities in university, an overactive social media presence and a crippling struggle with anxiety. If she seems a bit blasé at first, it’s probably because her situation rings a little too close to home for most of us. However, instead of descending into the typically nihilistic self-deprecation, the game does offer some opportunities for personal growth. As we played the demo, our own sense of stagnation with the character became a much more hopeful dive into lessons about friendship, trust and social responsibility."

+ her lovely play through stream: https://www.twitch.tv/videos/291526813

Thanks for the donations, much appreciated! We are already working on the full game like crazy. Contact us via thefunnyboneyard@gmail.com, if you have questions, feedback or want to be placed on a newsletter for updates and other fun stuff.  

See you at the Boneyard! 

‎٩( ᐛ )و

(1 edit)

Thank you VIENNA GAME DEV MEET UP for having us yesterday and giving us a platform to present our game. We met very nice, smart and helpful people. See you again soon and let's keep it going!

Really nice start for an adventure game! Very good work with the classic point-and-click style, the character designs and such. The dialog and the story as a whole are also both interesting and funny. The game definitely doesn't hold the player's hand even at the start, I hate to admit spending some time with the padlock alone!

We'd love to see your game in our contest, the Game Development World Championship!

So exciting! Thanks for your interest in our game and informing us about your competition. We will contact you ASAP, have a great day.  Your Funny Boneyard Team.

Okay, that sounds great then!

We decided, we will first finish the full game before we take part in contest. But thanks so much for asking. Now we have some goals to look forward to. :D

Alright, it's always nice to have the goals.

Yuss! ᕦ⊙෴⊙ᕤ

Looking forward to seeing how The Funny Boneyard looks & what characters it houses. :) Good work with the demo!


Thank you so much. We are honored! :D