"Professional" Puzzle Dependency Charts
The Funny Boneyard (Demo)
A downloadable game for Windows
The Funny Boneyard is a zany point-and-click adventure game that combines an authentic retro style with the themes of today.
Starring Maria Romero – the millennial hero we need. She didn’t get into any uni courses and her phone is busted; a shrug and a sullen sigh later she is out to save the city, and her favourite pub THE FUNNY BONEYARD. If she can get motivated, YOU CAN TOO!
Made in Adventure Game Studio, by Josef Zorn and Andreas Capek (firstname.lastname@example.org).
PLAY OUR DEMO NOW!
Click download now to get access to the following files:
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We know, it has gotten quiet.
Just reinventing the internet. No biggie.
We had a very productive meeting yesterday.
New milestones up ahead, sisters and brothers!
Who might that be? Maybe we will never learn ...
(Thanks for your donations wonderful people! Designing, writing and scripting like crazy on Act 1 and 2. The story is basically finished. SO MUCH FUN BUT ALSO SO MUCH TO DO!!)
Nice people uploaded our Demo Trailer on vimeo. Looking good!
Finalizing story and puzzle dependency charts this week.
We are drawing concept art, refining ideas and writing like crazy, it's so much fun!
Great honor, being on the Giant Bomb's site. Happy 2019 everybody in the galaxy!
I've finally come around to streaming the game, on Linux no less https://www.twitch.tv/videos/346379788?t=00h28m10s
I really like it so far. The art style reminds me of Toonstruck, the music is nice and the writing is really good.
I've had a few font rendering issues and the 'z' in your font is really hard to recognize.
For narrating it's a bit awkward when the dialog line doesn't quite match what you selected. I think I had a case where it wasn't said at all and a couple cases where it was different or expanded. I don't think it's much of a deal though (except maybe the one case where Maria didn't say anything).
Oh, and I also prefer to read in my own speed, whether narrating or not, so I rather have click-to-advance dialogues than self-running ones. You can see the trouble I had in the intro :]
And that's pretty much all I could think of. I have a vague idea where the story may be going and I'm looking forward to playing more :]
Thanks for streaming our game and for your detailed feedback! We did look into doing a Linux version using the runtime a while back, but encountered some problems that would need more time and resources to fix, so we decided to stick to Windows for the moment. Hopefully in the future! And yes, we'll definitely look into adding an option for setting the text speed at the very beginning for the full version.
We are a Twitch category! Praised be science!!!
NEW UPDATE IS HERE!
We just released Version 2.0 of our demo (while work on the full game continues full steam ahead)!
- New music!
- Improved art and animations!
- Expanded dialogue!
- Holy shit!
TRY IT NOW!
A nice piece on THE FUNNY BONEYARD Demo: https://www.theframegaming.com/gaming/first-impressions-the-funny-boneyard/
"You play as Maria Romero, your typically disenchanted millennial, as she tries to save her local pub, The Funny Boneyard. Maria is a product of missed opportunities in university, an overactive social media presence and a crippling struggle with anxiety. If she seems a bit blasé at first, it’s probably because her situation rings a little too close to home for most of us. However, instead of descending into the typically nihilistic self-deprecation, the game does offer some opportunities for personal growth. As we played the demo, our own sense of stagnation with the character became a much more hopeful dive into lessons about friendship, trust and social responsibility."
+ her lovely play through stream: https://www.twitch.tv/videos/291526813
Really nice start for an adventure game! Very good work with the classic point-and-click style, the character designs and such. The dialog and the story as a whole are also both interesting and funny. The game definitely doesn't hold the player's hand even at the start, I hate to admit spending some time with the padlock alone!
We'd love to see your game in our contest, the Game Development World Championship!
So exciting! Thanks for your interest in our game and informing us about your competition. We will contact you ASAP, have a great day. Your Funny Boneyard Team.
Looking forward to seeing how The Funny Boneyard looks & what characters it houses. :) Good work with the demo!